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Animated splash screen for android in Gideros

Here is how you can implement an animated splash screen for Gideros exported Android project. First you need to create a main.xml file with this contents: <?xml version="1.0" encoding="utf-8"?> <FrameLayout...

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Augmented reality using Appcelerator Titanium

I was always interested in Augmented Reality apps. Since the first time I’ve got a smart phone with GPS and Accelerometer sensors, I’ve been experimenting with them to enhance the usability of apps and games. AR apps go even further...

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AppRater for Gideros

Here is a quick implementation of Appirater in Gideros using Lua, thus it works on both Android and IOS devices. Download Gideros AppRater. You can provide a linkt to rate your IOS and Android version of apps. Basically AppRater...

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Gideros Box2d Chains and Elastic Ropes

In this example we will try to create chains and elastic ropes in Gideros using Box2D library. So let's start with the easy one - the chains. If you image links in the chain, then they are not elastic and can rotate relatively to each...

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AdMob plugin for Android

Gideros AdMob Plugin for Android to display and manipulate AdMob ads. You can find example Gideros project, example Android project with plugin source and plugin folder for...

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Creating plugins for Android in Gideros

Hello, so I will try to explain the basics of creating and Android plugin. So basically how this works, is that you call lua methods from your Gideros project, which then underneath call C functions, which through JNI call Java functions. But...

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Flurry plugin for Android

This is my first attempt on Gideros plugins for Android (hopefully not last). Basically its an analog of Flurry plugin for IOS using same methods as in Gideros documentation. Now you will also be able to use it on Android. You can download...

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Using box2d joints in Gideros

In this tutorial we will go through joint types available in Gideros Box2d world. If you follow my tutorials you should already be familiar with mouseJoint which is the right way to drag dynamic box2d objects. I'll be using it alot in...

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Gideros Unite framework for multiplayer games

Gideros Unite framework provides a way to implement Multiplayer games using Gideros Mobile. It uses LuaSocket to establish socket connections and even create server/client instances. It provides the means of device discovery in Local Area...

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Gideros - Box2d Slingshot

In today's tutorial we will create a slingshot mechanism, to launcha a draggable object. As you may have already guessed, let's take a draggable example as a template to start, and modify it, to add slinsghot mechanics. I'm not a...

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Gideros - Box2d magnets

In this tutorial we will try to simulate magnets in Box2d world. As usually we will use Dragging example as a start for our project. So first thing is to create a table where we will store all our magnet objects. So let's add this line...

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Using LuaSocket in Gideros

To use LuaSocket in Gideros you need to include socket.lua file to your project. You can find socket.lua file in your Gideros installation folder, inside All Plugins/LuaSocket/source. The basic idea how this works, as that you provide an IP address...

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Titanium Gesture recognition

Titanium Gestures class provides a way to define and detect gestures. You can define your own gestures, by providing array of points, that defines shape and provide callback function for each shape. It is also possible to detect gestures from...

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Game Dev Story

If you've never become completely addicted to a game before, prepare yourself, because Game Dev Story is one big time-sink. But it's also one of the most satisfying little sim games to appear on a mobile platform in quite some...

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Score REST API on PHP5 and MySQL

This is a simple set up for score REST API for your PHP5 + MySQL server. System handles multiple applications, and multiple tops for same application. It doesn't have an admin panel, so hope you don't mind creating new apps and tops directly from...

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Localization in Gideros

Gideros Localize module provides seamless localization support for Gideros, by loading string constants from specific files based on user locale. This module provides global object Localize, which overrides native or non native objects, to...

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Using Accelerometer with Box2d in Gideros

This tutorial shows a little example how accelerometer can be used together with Box2d objects. What we are going to do, is basically change gravity depending on phone rotation, so the object will allways fall down, relatively to real...

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QuickTiGame2d for Titanium

Titanium was designed to create native apps on multiple platforms, but that doesn’t mean, that one can’t create a game using Titanium. In fact, there are some modules that will ease game development using Titanium Appcelerator. The...

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ARBasketball

This game might not be as attractive and addictive as the other ones, but it has one great feature to make you want to try it out - it's Augmented Reality. Basically, what you will be doing it throwing basketballs to a 3D basket, which will...

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Animating Box2d objects

In this tutorial we will create an animation for box2d object. Actually there will be two animation. To show you the whole concept of MovieClip object, we will be switching between animations on each collision.  And additionally, while...

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